What is MicroWorlds? For meaningful learning to take place one must require how to construct their own models of thinking. To do this learners must explore for themselves and maniputlate phenomenon and then observe the effects of them, and generate their own mental representations of these phenomenas. This brings us back to the question of what is MicroWorlds? It is defined as "an exploratory learning environment that presents a simulation of some real-world phenomena wherein learners can manipulate, explore, eand experiment in different ways...it supports learning BY DOING, instead of just watching or listening to a description of how something works."(pp 191) There are many forms of MicroWorlds that support the differnt forms of learning environments they were created so students could learn new skills and gain knowledge and are exploratory environments that rely on the interest and curiosity of the learner.
Some of the programs that interested me were: Interactive Pysics which allows learners to create or run an infinite number of different physics and play 'what-if' games in order to understand the dynamics of physical objects, Math Cats which romotes open-ended exploration of math concepts via MathWorlds project when using it students learn how to manipulate the movements of objects and create buttons to start the animation, Counting Money seems like another tool that would be useful in a primary grade level that I could use because it assists with learning addition and subtraction and recognizing currency.
When children/ adults use these programs to create their own projects to learning they are learning the most as the designers and developers because they are the ones that are gathering the information, reviewing it to make sure it works, and evaluating the contents which leads to more understanding and 'ownership' of the learning that they have just gone through, instead of having the instructor lecture the same information and not being able to manipulate it.
I really liked the idea behind the project OWL (OpenWorld Learning). The man that created or the founder of this nonprofit organization had the right idea. He designed this program for children that were in low-income nieghborhoods to teach children the development of skills for writing, conducting research on the Internet, using word processor and database applications, and creating programming projects using the MicroWorlds authoring tool. The best part of the project was that they recruited and trained college-educated people to serve as teachers and mentors to students, there were also student teachers that they trained as young as 9 years old who then developed teamwork and leadership skills. This to me is an amazing organization, they took the needs of the community and the taught the future generation of children skills that are needed for future careers in there lives and on top of that it was away for children to stay out of trouble because it was held after school and during summer when students are out of school. You can see that they were really thinking for the better of the community.
I didn't really know exactly what a Virtual Reality was but this chapter brought out a definition of it. It states that a, "VR is a type of microworld that provides learners with an interacive, 3-D experience by surrounding them with a moving, simulated world...the user is able to see, hear, touch,speak, manipulate, and interact." (pp 201) You might wonder what this means, well at least I was wondering and when I read on I found out that one of the VR that they talked about is something that I had seen on TV it was an Immersive Virtual Reality which a head mounting display [HMD] which "consists of two tiny monitors mounted inside a device that is stimulated approximately 3-5 inches in front of the user's eyes. The device shields the user's peripheral vision and tdracks the movements of the head to simulate directional placement within the virtual space."(pp 203) I saw this device when I was watching Discovery Channel and they showed something to do with military training, its a form of virtual combat to prepare them. For me this was the only VR that I am familiar with.
The text brought out very interesting points on how you can use VR in the classroom and why it would be beneificial. It points out that when you use VR in the classroom children can explore existing places and things that students would typically not have accesse to. They can create places, things, and events with altered qualities, Interact and collaborate with people at a distance. These are just a few points but to me are very valid points that I can take into consideration when thinking of my own classroom in the future.
In conclusion I truly agree with the authors of this book when they say that, "MicroWorlds and virtual reality can be used effectively to engage students in collaborative learning that supports meaningful knowledge consruction."(pp 206) If we all took a little more time to learn new ways of teaching we can help engage students more and then have motivated learners.
Cheers
Christina Frijio